Studentaktiviteter for De 13 Clocks
The 13 Clocks Summary
The Duke is an evil man who lives in a castle where everything is cold; everything except his niece, Saralinda. The Duke plans impossible feats for the suitors of Saralinda because he does not actually wish to give her hand away in marriage, especially because her hand is the only warm hand in the castle. The hands of his watch, and the thirteen clocks in the castle are frozen at ten minutes to five. The Duke cannot fix the clocks, even with magic from people who have tried to help. He thinks he has murdered time.
The Duke is a mean man. He would slay a person who even looked at him wrong. He killed people for failing to praise his wines, or staring too long at his gloves. If they did not get killed right away, he would give them a ridiculous, impossible task to try and win Princess Saralinda.
A minstrel named Xingu comes to town. He is really a prince disguised as a minstrel looking to find the maiden of his dreams. Xingu hears all about the Saralinda and her mean uncle, and decides he wants to try and become her suitor. Xingu meets the Golux, a rather odd character that speaks in rhyme and riddles, who wants to help Xingu get the hand of Princess Saralinda. They work on a plan to get the Duke to give Xingu a task to compete for Saralinda’s hand. The Duke puts Xingu in the dungeon while he thinks of a task.
The Golux tells Xingu that he knows that he is really Zorn of Zorna, a prince, and that he will trick the Duke into making the task to get one thousand jewels. Golux thinks because Zorn is a prince, he can just go home and get the jewels. Zorn is weary because he lives so far away and doesn’t think he will have time to get the jewels. Zorn also finds out from one of the Duke’s guards that if the Duke fails in any way, that the Todal will glup him. The Todal is a blob of glup, who makes the sounds of rabbits screaming, and smells of unopened rooms.
The Duke is aware that Xingu is actually Zorn of Zorna and sets the unthinkable task of retrieving one thousand jewels in nine and ninety hours AND, when he returns, all the clocks that have been frozen in time must be striking five. The prince sets off for his impossible task without much hope. The Golux meets up with him and talks him into believing in himself. The Golux tells Zorn he knows of a lady who can cry jewels. Her name is Hagga and long ago she helped King Gwain of Yarrow and he granted her the power to cry jewels. However, she cannot cry anymore. Nothing is sad enough for her to cry. They still travel to find Hagga in the hope that she will be able to cry for them.
When they get to Hagga’s house, Hagga invites them in but tells them that she cannot weep anymore. They try and tell her stories to make her weep, but to no avail. Zorn finds a chest filled with the most beautiful jewels and Hagga tells them they are the jewels of laughter. She laughed so hard one night that she started to weep and wept those jewels. However, the jewels only last fourteen days before they turn back to tears. The jewels disappear before their very eyes, but not before the Golux and Zorn get an idea. They make Hagga laugh until she weeps, take the jewels, and travel back to the Duke.
The Duke and his spy, Hark, are discussing the prince and the Golux. The Duke thinks the prince will never be able to complete the task, but Hark thinks differently. They hear people in the castle and the Duke wants to go stop them, but Hark reminds the Duke that he has to give the prince the full time to see if he completes the task. Hark says if he completes the task he will get the hand of Saralinda. The Duke, who is now scared that Zorn will actually beat the task, tells Hark that Saralinda is actually not his niece and that he kidnapped her long ago. His goal was to kidnap and marry her, but the princess’ nurse was magical and cast a spell. The spell said that the Duke had to keep Saralinda away from him, had to offer any suitor a chance to gain her hand, and could only marry her when she turns twenty-one.
The Golux meets up with the princess and finds a way to start the clocks. The Duke is mad because he really thought he had slayed time. Zorn lures all of the Duke’s guards away and gets to the Duke’s table and lays out the jewels. They complete the challenge. The Duke tells Saralinda that he is not her uncle and that her real father is King Gwain of Yarrow. Hark also says that he is actually a servant to King Gwain. Zorn and Saralinda ride off away from the mean Duke. Fourteen days later, the jewels melt on the Duke, and he is eaten by the Todal.
Essential Questions for The 13 Clocks
- What is courage? How was Zorn courageous?
- How do you think loyalty is shown in the story?
- Should heroes have flaws?
Hva du synes om De 13 klokkene av James Thurber
Engasjer elever med en kreativ karakteranalyseaktivitet med "De 13 klokkene"
Tilordne hver elev en karakter fra De 13 klokkene og be dem lage en karakterprofilplakat. Dette bør inkludere en tegning, nøkkeltrekk, favorittsitater og en kort oppsummering av karakterens rolle. Oppmuntre til kreativitet og la elevene bruke farger, symboler eller objekter som representerer deres karakter. Vis plakater i klasserommet for å skape diskusjon og øke forståelsen.
Legg til rette for en gruppediskusjon om mot og feil hos helter
Del klassen inn i små grupper og gi hver gruppe et diskusjonsspørsmål fra de sentrale spørsmålene (f.eks. "Bør helter ha feil?"). Inviter elevene til å dele personlige eksempler eller knytte det til karakterer fra andre historier. Led diskusjonen for å hjelpe elevene å innse hvordan feil gjør helter mer relaterbare og modige.
Inkluder en skriveaktivitet med fokus på umulige oppgaver
Be elevene finne på sine egne umulige oppgaver for en fiktiv karakter, inspirert av hertugens utfordringer. Oppmuntre til fantasi og humor! La elevene skrive en kort historie eller tegneserie som viser hvordan karakteren deres prøver å løse oppgaven, med vekt på problemløsning og utholdenhet.
Arranger en klasedebatt om lojalitet og dens innvirkning i historien
Arranger en debatt hvor halvparten av klassen argumenterer for hvordan lojalitet hjelper karakterene i De 13 klokkene, mens den andre halvparten utforsker tider når lojalitet kan skape problemer. Støtt elevene med eksempler fra boka, og gi tid til refleksjon. Bygg kritisk tenkning og respektfull lytting.
Koble litteratur til virkeligheten med en "Mot-utfordring"-uke
Oppmuntre elever til å sette seg en personlig utfordring som krever mot, som å snakke opp i klassen eller prøve noe nytt. Følg fremgangen som gruppe, og feire innsatsen. Relater opplevelsen til Zorns reise, og hjelp elevene å se hvordan litteraturen inspirerer til ekte vekst.
Ofte stilte spørsmål om De 13 klokkene av James Thurber
Hva er noen raske leksjonsidéer for å undervise i The 13 Clocks?
Raske leksjonsideer for The 13 Clocks inkluderer karakteranalyse, utforsking av temaer som mot og lojalitet, sammenligning av eventyr-elementer, opprettelse av storyboards og skriving av alternative avslutninger. Disse aktivitetene hjelper elever med å engasjere seg i historien på morsomme og meningsfulle måter.
Hvordan passer The 13 Clocks inn i eventyrgenren?
The 13 Clocks passer inn i eventyrgenren gjennom bruk av magiske elementer, en modig helt, en ond skurk og en søken etter sann kjærlighet. Klassiske eventyrtroper som umulige oppgaver og fortryllede objekter er sentrale i historien.
Hva er de viktigste temaene som utforskes i The 13 Clocks?
De viktigste temaene i The 13 Clocks inkluderer mot, lojalitet og viktigheten av å tro på seg selv. Historien berører også kraften av vennlighet, konsekvensene av ondskap og verdien av utholdenhet.
Hvem er hovedkarakterene i The 13 Clocks, og hva er deres roller?
Hovedkarakterer inkluderer Duken (skurken), Prinsesse Saralinda (heltinnen), Zorn av Zorna (den forkledde prinsen), Goluxen (den magiske hjelperen) og Hagga (juvel-weepen). Hver spiller en viktig rolle i å drive historien fremover og temaene.
Hva er en oppsummering av The 13 Clocks av James Thurber?
The 13 Clocks følger Zorn av Zorna, en prins forkledd som en minstrell, som prøver å redde Prinsesse Saralinda fra den onde Duken ved å fullføre umulige oppgaver. Med hjelp fra Goluxen og Haggas lykkes Zorn, bryter forbannelsen og beseirer Duken. Historien blander fantasy, eventyr og humor.
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