Õpilaste tegevused saidil 13 Kellad
The 13 Clocks Summary
The Duke is an evil man who lives in a castle where everything is cold; everything except his niece, Saralinda. The Duke plans impossible feats for the suitors of Saralinda because he does not actually wish to give her hand away in marriage, especially because her hand is the only warm hand in the castle. The hands of his watch, and the thirteen clocks in the castle are frozen at ten minutes to five. The Duke cannot fix the clocks, even with magic from people who have tried to help. He thinks he has murdered time.
The Duke is a mean man. He would slay a person who even looked at him wrong. He killed people for failing to praise his wines, or staring too long at his gloves. If they did not get killed right away, he would give them a ridiculous, impossible task to try and win Princess Saralinda.
A minstrel named Xingu comes to town. He is really a prince disguised as a minstrel looking to find the maiden of his dreams. Xingu hears all about the Saralinda and her mean uncle, and decides he wants to try and become her suitor. Xingu meets the Golux, a rather odd character that speaks in rhyme and riddles, who wants to help Xingu get the hand of Princess Saralinda. They work on a plan to get the Duke to give Xingu a task to compete for Saralinda’s hand. The Duke puts Xingu in the dungeon while he thinks of a task.
The Golux tells Xingu that he knows that he is really Zorn of Zorna, a prince, and that he will trick the Duke into making the task to get one thousand jewels. Golux thinks because Zorn is a prince, he can just go home and get the jewels. Zorn is weary because he lives so far away and doesn’t think he will have time to get the jewels. Zorn also finds out from one of the Duke’s guards that if the Duke fails in any way, that the Todal will glup him. The Todal is a blob of glup, who makes the sounds of rabbits screaming, and smells of unopened rooms.
The Duke is aware that Xingu is actually Zorn of Zorna and sets the unthinkable task of retrieving one thousand jewels in nine and ninety hours AND, when he returns, all the clocks that have been frozen in time must be striking five. The prince sets off for his impossible task without much hope. The Golux meets up with him and talks him into believing in himself. The Golux tells Zorn he knows of a lady who can cry jewels. Her name is Hagga and long ago she helped King Gwain of Yarrow and he granted her the power to cry jewels. However, she cannot cry anymore. Nothing is sad enough for her to cry. They still travel to find Hagga in the hope that she will be able to cry for them.
When they get to Hagga’s house, Hagga invites them in but tells them that she cannot weep anymore. They try and tell her stories to make her weep, but to no avail. Zorn finds a chest filled with the most beautiful jewels and Hagga tells them they are the jewels of laughter. She laughed so hard one night that she started to weep and wept those jewels. However, the jewels only last fourteen days before they turn back to tears. The jewels disappear before their very eyes, but not before the Golux and Zorn get an idea. They make Hagga laugh until she weeps, take the jewels, and travel back to the Duke.
The Duke and his spy, Hark, are discussing the prince and the Golux. The Duke thinks the prince will never be able to complete the task, but Hark thinks differently. They hear people in the castle and the Duke wants to go stop them, but Hark reminds the Duke that he has to give the prince the full time to see if he completes the task. Hark says if he completes the task he will get the hand of Saralinda. The Duke, who is now scared that Zorn will actually beat the task, tells Hark that Saralinda is actually not his niece and that he kidnapped her long ago. His goal was to kidnap and marry her, but the princess’ nurse was magical and cast a spell. The spell said that the Duke had to keep Saralinda away from him, had to offer any suitor a chance to gain her hand, and could only marry her when she turns twenty-one.
The Golux meets up with the princess and finds a way to start the clocks. The Duke is mad because he really thought he had slayed time. Zorn lures all of the Duke’s guards away and gets to the Duke’s table and lays out the jewels. They complete the challenge. The Duke tells Saralinda that he is not her uncle and that her real father is King Gwain of Yarrow. Hark also says that he is actually a servant to King Gwain. Zorn and Saralinda ride off away from the mean Duke. Fourteen days later, the jewels melt on the Duke, and he is eaten by the Todal.
Essential Questions for The 13 Clocks
- What is courage? How was Zorn courageous?
- How do you think loyalty is shown in the story?
- Should heroes have flaws?
Kuidas James Thurberi teost "13 kella" lugeda
Kaasa õpilasi loomingulise tegelase analüüsi tegevusse raamatuga "13 kella"
Määrake iga õpilasele tegelane raamatust 13 kella ning paluge neil luua tegelase profiili plakat. See peaks sisaldama joonist, peamisi omadusi, lemmiktsitaate ja lühikest kirjelduse tegelase rollist. Julgustage loomingulisust ning laske õpilastel kasutada värve, sümboleid või objekte, mis nende tegelast esindavad. Näidake plakateid klassiruumis, et edendada arutelu ja süvendada mõistmist.
Juhtige grupiarutelu julgeoleku ja vigade teemal kangelastes
Jagage klass väikesteks gruppideks ning andke igale grupile arutlusküsimus (nt "Kas kangelastel peaks olema vigu?"). Kutsuge õpilasi jagama isiklikke näiteid või seostama teiste lugude tegelastega. Juhendage arutelu, et aidata õpilastel mõista, kuidas vead teevad kangelased lähemale ja julgemaks.
Inglispäevikute tegevus, keskendudes võimatutele ülesannetele
Paluge õpilastel välja mõelda oma võimatud ülesanded fiktiivsele tegelasele, inspireerituna hertsogi väljakutsetest. Julgustage kujutlusvõimet ja huumorit! Laske õpilastel kirjutada lühike lugu või koomiks, mis näitab, kuidas nende tegelane püüab ülesannet täita, rõhutades probleemide lahendamist ja visadust.
Korraldage klassi arutelu lojaalsusest ja selle mõjust loos
Seadke üles arutelu, kus pooled klassist väidavad, kuidas lojaalsus aitab tegelasi 13 kella ja teine pool uurib, millal lojaalsus võib põhjustada probleeme. Toetage õpilasi näidetega raamatust ning andke aega mõtlemiseks. Arendage kriitilist mõtlemist ning austavat kuulamist.
Seostage kirjandust reaalse eluga ning korraldage „Julgeoleku väljakutse“ nädal
Julgustage õpilasi seadma isiklikke väljakutseid, mis nõuavad julgust, näiteks klassis üles astumine või midagi uut proovimine. Jälgige edenemist grupina ning tähistage pingutusi. Seostage kogemust Zorni teekonnaga, aidates õpilastel näha, kuidas kirjandus inspireerib tõelist kasvu.
Korduma kippuvad küsimused James Thurberi teose "13 kella" kohta
Millised on kiire õppematerjali ideed The 13 Clocks õpetamiseks?
Kiired õppematerjali ideed The 13 Clocks kohta hõlmavad tegelaskujude analüüsi, teemade nagu julgus ja ustavus uurimist, muinasjaja elementide võrdlust, loo loomist ja alternatiivsete lõppude kirjutamist. Need tegevused aitavad õpilastel loo sees lõbusalt ja tähenduslikult osaleda.
Kuidas The 13 Clocks kuulub muinasjutu žanrisse?
The 13 Clocks sobib muinasjutu žanrisse oma maagiliste elementide, julge kangelase, kurja pahandaja ja tõelise armastuse otsimise kaudu. Klassikalised muinasjutu motiivid, nagu võimatud ülesanded ja võluobjektid, on loo keskmes.
Millised on peamised teemad, mida The 13 Clocks uurib?
Peamised teemad The 13 Clocks on julgus, ustavus ning enesekindluse tähtsus. Lugu puudutab samuti heatahtlikkuse jõudu, kurjuse tagajärgi ja visaduse väärtust.
Kes on peamised tegelased The 13 Clocks ning millised on nende rollid?
Peamised tegelased on Duke (kurjuse sümbol), Princesse Saralinda (peategelane), Zorn Zornast (peidetud prints), Golux ( maagiline abiline) ja Hagga (pärli nutja). Igaüks mängib olulist rolli loo tegevuse ja teemade edasiarendamises.
Mis on kokkuvõte The 13 Clocks raamatust James Thurber’i järgi?
The 13 Clocks räägib Zorn Zornast, printsist, kes maskeerub minstreliks, ja püüab päästa Princesse Saralinda kurjast Duke’ist, täites võimatuid ülesandeid. Goluxi ja Haga abiga õnnestub Zornil murda needus, võita Duke. Lugu ühendab fantaasia, seiklus ja huumorit.
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