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https://www.test.storyboardthat.com/lesson-plans/toys--amazing-stories-behind-some-great-inventions-by-don-wulffson/compare-contrast
Activity Overview
Template and Class Instructions
Rubric
Activity Overview Accordion Arrow

Activity Overview


In this activity students will compare and contrast three toys: playing cards, bicycles, and hot wheels. A short summary of the origin of each toy is provided for each of these toys.

  • Playing cards were invented by the Chinese a thousand years ago. In 1450, a new version of playing cards were created by royalty, and the face cards were created.
  • Bicycles developed from the kiddy-car; handlebars, footrests, pedals, and brakes were added one by one resulting in the modern-day bicycle for males and females.
  • Hot Wheels were created by Elliot Handler, a founder of the Mattel Toy Company. A development team created exact replicas of real model cars, just one sixty-fourth of the original size.

Template and Class Instructions Accordion Arrow

Template and Class Instructions

(These instructions are completely customizable. After clicking "Copy Activity", update the instructions on the Edit Tab of the assignment.)



Student Instructions

Compare and contrast three popular toys.

  1. Click "Start Assignment".
  2. Write the name of each toy in the headings.
  3. Write information about the toys in the description boxes. Include information about when the toy was invented, how to use it, etc.
  4. Add illustrations for each description using appropriate scenes, characters, items, and dialogue.
  5. Save and Exit

Lesson Plan Reference


Rubric Accordion Arrow

Rubric

(You can also create your own on Quick Rubric.)


Compare and Contrast
Create a storyboard that finds the similarities and differences between two things.
Proficient Emerging Beginning
Similarities
Student identifies and explains many of the similarities between the two.
Student identifies and explains some of the similarities between the two.
Student identifies and explains few of the similarities between the two.
Differences
Student identifies and explains many of the differences between the two.
Student identifies and explains some of the differences between the two.
Student identifies and explains few of the differences between the two.
Images
Images are clear and creative.
Most images are easy to understand, but at least two images do not fit.
Images are not easy to understand.
Spelling and Grammar
Student makes few errors.
Student makes two or three errors in spelling and grammar.
Student makes multiple errors in spelling and grammar.


Activity Overview


In this activity students will compare and contrast three toys: playing cards, bicycles, and hot wheels. A short summary of the origin of each toy is provided for each of these toys.

  • Playing cards were invented by the Chinese a thousand years ago. In 1450, a new version of playing cards were created by royalty, and the face cards were created.
  • Bicycles developed from the kiddy-car; handlebars, footrests, pedals, and brakes were added one by one resulting in the modern-day bicycle for males and females.
  • Hot Wheels were created by Elliot Handler, a founder of the Mattel Toy Company. A development team created exact replicas of real model cars, just one sixty-fourth of the original size.

Template and Class Instructions

(These instructions are completely customizable. After clicking "Copy Activity", update the instructions on the Edit Tab of the assignment.)



Student Instructions

Compare and contrast three popular toys.

  1. Click "Start Assignment".
  2. Write the name of each toy in the headings.
  3. Write information about the toys in the description boxes. Include information about when the toy was invented, how to use it, etc.
  4. Add illustrations for each description using appropriate scenes, characters, items, and dialogue.
  5. Save and Exit

Lesson Plan Reference


Rubric

(You can also create your own on Quick Rubric.)


Compare and Contrast
Create a storyboard that finds the similarities and differences between two things.
Proficient Emerging Beginning
Similarities
Student identifies and explains many of the similarities between the two.
Student identifies and explains some of the similarities between the two.
Student identifies and explains few of the similarities between the two.
Differences
Student identifies and explains many of the differences between the two.
Student identifies and explains some of the differences between the two.
Student identifies and explains few of the differences between the two.
Images
Images are clear and creative.
Most images are easy to understand, but at least two images do not fit.
Images are not easy to understand.
Spelling and Grammar
Student makes few errors.
Student makes two or three errors in spelling and grammar.
Student makes multiple errors in spelling and grammar.


How Tos about Toys! by Don Wulffson: Compare/Contrast Toys

1

Organize a hands-on toy comparison station in your classroom

Set up interactive stations for each toy (playing cards, bicycles, Hot Wheels) so students can touch, observe, and explore real or replica items. This tactile approach supports active learning and helps students make meaningful comparisons.

2

Guide students to brainstorm similarities and differences using a Venn diagram

Hand out or display a triple Venn diagram and ask students to list how the toys are alike and different. Prompt them with questions about invention, design, and use to deepen their thinking.

3

Facilitate small group discussions to share findings

Divide students into small groups and have each group discuss their toy comparisons. Encourage respectful listening and sharing so everyone hears new perspectives.

4

Encourage creative presentations of toy comparisons

Invite students to present their findings through posters, skits, or digital slides. Allowing choice boosts engagement and helps students solidify their understanding.

5

Reflect on how toys shape our culture and imagination

Lead a class reflection on what these toys reveal about history and play. Ask students to share which toy surprised them most, encouraging critical thinking and personal connection.

Frequently Asked Questions about Toys! by Don Wulffson: Compare/Contrast Toys

What is a simple lesson plan to compare and contrast toys for 4th or 5th graders?

Start by selecting three toys (like playing cards, bicycles, and Hot Wheels). Have students research when each was invented and how they're used. Ask them to organize similarities and differences in a chart, then add short summaries and illustrations for each toy. This hands-on activity encourages critical thinking and creativity.

How can students compare and contrast playing cards, bicycles, and Hot Wheels in class?

Students can analyze origins, uses, and features of each toy. They should note key facts (like playing cards' Chinese origin, bicycles' evolution, and Hot Wheels' creation at Mattel), then use a Venn diagram or table to highlight similarities and differences. Adding pictures or drawings makes the activity engaging.

What are some key differences between playing cards, bicycles, and Hot Wheels?

Playing cards are flat and used for games, invented over a thousand years ago in China. Bicycles are rideable, evolved from kiddy-cars, and include parts like pedals and brakes. Hot Wheels are miniature car replicas created by Mattel, designed for imaginative play.

Why is comparing and contrasting toys an effective classroom activity?

Comparing and contrasting toys helps students develop observation, critical thinking, and categorization skills. It encourages them to look for patterns, appreciate history, and express ideas through writing and art, making learning more interactive and memorable.

What are some creative ways to illustrate differences between toys in a student assignment?

Students can draw scenes showing each toy in use, create comic strips with dialogue, or use digital tools to design side-by-side comparisons. Including characters, settings, and captions helps highlight each toy's unique features in a fun, visual way.




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