Student Activities for The 13 Clocks
Essential Questions for The 13 Clocks
- What is courage? How was Zorn courageous?
- How do you think loyalty is shown in the story?
- Should heroes have flaws?
The 13 Clocks Summary
The Duke is an evil man who lives in a castle where everything is cold; everything except his niece, Saralinda. The Duke plans impossible feats for the suitors of Saralinda because he does not actually wish to give her hand away in marriage, especially because her hand is the only warm hand in the castle. The hands of his watch, and the thirteen clocks in the castle are frozen at ten minutes to five. The Duke cannot fix the clocks, even with magic from people who have tried to help. He thinks he has murdered time.
The Duke is a mean man. He would slay a person who even looked at him wrong. He killed people for failing to praise his wines, or staring too long at his gloves. If they did not get killed right away, he would give them a ridiculous, impossible task to try and win Princess Saralinda.
A minstrel named Xingu comes to town. He is really a prince disguised as a minstrel looking to find the maiden of his dreams. Xingu hears all about the Saralinda and her mean uncle, and decides he wants to try and become her suitor. Xingu meets the Golux, a rather odd character that speaks in rhyme and riddles, who wants to help Xingu get the hand of Princess Saralinda. They work on a plan to get the Duke to give Xingu a task to compete for Saralinda’s hand. The Duke puts Xingu in the dungeon while he thinks of a task.
The Golux tells Xingu that he knows that he is really Zorn of Zorna, a prince, and that he will trick the Duke into making the task to get one thousand jewels. Golux thinks because Zorn is a prince, he can just go home and get the jewels. Zorn is weary because he lives so far away and doesn’t think he will have time to get the jewels. Zorn also finds out from one of the Duke’s guards that if the Duke fails in any way, that the Todal will glup him. The Todal is a blob of glup, who makes the sounds of rabbits screaming, and smells of unopened rooms.
The Duke is aware that Xingu is actually Zorn of Zorna and sets the unthinkable task of retrieving one thousand jewels in nine and ninety hours AND, when he returns, all the clocks that have been frozen in time must be striking five. The prince sets off for his impossible task without much hope. The Golux meets up with him and talks him into believing in himself. The Golux tells Zorn he knows of a lady who can cry jewels. Her name is Hagga and long ago she helped King Gwain of Yarrow and he granted her the power to cry jewels. However, she cannot cry anymore. Nothing is sad enough for her to cry. They still travel to find Hagga in the hope that she will be able to cry for them.
When they get to Hagga’s house, Hagga invites them in but tells them that she cannot weep anymore. They try and tell her stories to make her weep, but to no avail. Zorn finds a chest filled with the most beautiful jewels and Hagga tells them they are the jewels of laughter. She laughed so hard one night that she started to weep and wept those jewels. However, the jewels only last fourteen days before they turn back to tears. The jewels disappear before their very eyes, but not before the Golux and Zorn get an idea. They make Hagga laugh until she weeps, take the jewels, and travel back to the Duke.
The Duke and his spy, Hark, are discussing the prince and the Golux. The Duke thinks the prince will never be able to complete the task, but Hark thinks differently. They hear people in the castle and the Duke wants to go stop them, but Hark reminds the Duke that he has to give the prince the full time to see if he completes the task. Hark says if he completes the task he will get the hand of Saralinda. The Duke, who is now scared that Zorn will actually beat the task, tells Hark that Saralinda is actually not his niece and that he kidnapped her long ago. His goal was to kidnap and marry her, but the princess’ nurse was magical and cast a spell. The spell said that the Duke had to keep Saralinda away from him, had to offer any suitor a chance to gain her hand, and could only marry her when she turns twenty-one.
The Golux meets up with the princess and finds a way to start the clocks. The Duke is mad because he really thought he had slayed time. Zorn lures all of the Duke’s guards away and gets to the Duke’s table and lays out the jewels. They complete the challenge. The Duke tells Saralinda that he is not her uncle and that her real father is King Gwain of Yarrow. Hark also says that he is actually a servant to King Gwain. Zorn and Saralinda ride off away from the mean Duke. Fourteen days later, the jewels melt on the Duke, and he is eaten by the Todal.
How Tos about The 13 Clocks by James Thurber
Engage students with a creative character analysis activity using 'The 13 Clocks'
Assign each student a character from The 13 Clocks and ask them to create a character profile poster. This should include a drawing, key traits, favorite quotes, and a short summary of the character’s role. Encourage creativity and let students use colors, symbols, or objects that represent their character. Display posters in the classroom to spark discussion and deepen understanding.
Facilitate a group discussion on courage and flaws in heroes
Divide the class into small groups and provide each group with a discussion prompt from the essential questions (e.g., 'Should heroes have flaws?'). Invite students to share personal examples or connect with characters from other stories. Guide the conversation to help students recognize how flaws make heroes relatable and courageous.
Incorporate a writing activity focused on impossible tasks
Ask students to invent their own impossible tasks for a fictional character, inspired by the Duke’s challenges. Encourage imagination and humor! Have students write a short story or comic strip showing how their character attempts the task, highlighting problem-solving and perseverance.
Host a classroom debate on loyalty and its impact in the story
Set up a debate where half the class argues how loyalty helps the characters in The 13 Clocks, while the other half explores times when loyalty might cause problems. Support students with examples from the book and allow time for reflection. Build critical thinking and respectful listening skills.
Connect literature to real life with a 'Courage Challenge' week
Encourage students to set a personal challenge that requires courage, like speaking up in class or trying something new. Track progress as a group and celebrate efforts. Relate the experience back to Zorn’s journey, helping students see how literature inspires real-world growth.
Frequently Asked Questions about The 13 Clocks by James Thurber
What are some quick lesson ideas for teaching The 13 Clocks?
Quick lesson ideas for The 13 Clocks include character analysis, exploring themes like courage and loyalty, comparing fairy tale elements, creating storyboards, and writing alternative endings. These activities help students engage with the story in fun, meaningful ways.
How does The 13 Clocks fit into the fairy tale genre?
The 13 Clocks fits the fairy tale genre through its use of magical elements, a brave hero, an evil villain, and a quest for true love. Classic fairy tale tropes like impossible tasks and enchanted objects are central to the story's plot.
What are the main themes explored in The 13 Clocks?
The main themes of The 13 Clocks include courage, loyalty, and the importance of believing in oneself. The story also touches on the power of kindness, the consequences of evil, and the value of perseverance.
Who are the key characters in The 13 Clocks and what are their roles?
Key characters include the Duke (the villain), Princess Saralinda (the heroine), Zorn of Zorna (the disguised prince), The Golux (the magical helper), and Hagga (the jewel weeper). Each plays a vital role in driving the story's action and themes.
What is a summary of The 13 Clocks by James Thurber?
The 13 Clocks follows Zorn of Zorna, a prince disguised as a minstrel, who tries to rescue Princess Saralinda from the evil Duke by completing impossible tasks. With help from the Golux and Hagga, Zorn succeeds, breaks the curse, and defeats the Duke. The story blends fantasy, adventure, and humor.
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