Published in 1924, "The Most Dangerous Game" by Richard Connell is a fascinating short story about a big game hunter, Sanger Rainsford, and his fateful meeting on a deserted island with the deranged General Zaroff. It is a story that is filled with mystique and suspense. With deft pacing, the story builds tension and action as the hunter becomes the hunted! "The Most Dangerous Game" lesson plans at Storyboard That are sure to keep your students engaged and wanting to learn more!
Beware! This short summary contains spoilers! Teachers should use this summary as a reference and it should not be shared with students.
Sanger Rainsford, a big game hunter, is on his way to the Amazon by boat, accompanied by his friend Whitney and crew. The men stay up late, discussing their beliefs about predator and prey as they sail past the mysterious and dark “Ship-Trap Island”. After Whitney goes to sleep, Rainsford hears gunshots coming from the island, and falls off the boat while trying to get a better look and dropping his pipe.
He swims to the island from where he heard the gunshots, as his boat sails away into the distance. He finds his way to a rather large chateau, where he encounters Ivan, a large and burly man who is holding a gun. Ivan refuses to allow Rainsford inside, but soon the proprietor of the house, General Zaroff, appears and immediately recognizes Rainsford. Knowing that Rainsford is the famous hunter, General Zaroff warmly welcomes him and invites him for dinner. Zaroff claims to be a hunter himself, and as they are enjoying their dinner, he tells Rainsford that the sport has simply become too easy and he needs more of a challenge. Rainsford is shocked and terrified when he comes to understand what Zaroff wants and needs: to hunt human beings.
The next day, Zaroff tells Rainsford that hunting humans has become too easy, as the sailors who are lured onto the island no longer give him the satisfaction of the hunt. When Rainsford demands to leave the island, Zaroff tells him he will be set free if he can survive the next three days: Rainsford is Zaroff’s new prey. Rainsford is provided some essentials such as food, clothing, and a knife, presumably to make the game “fair”, and sets off into the night creating a twisted path in the jungle to throw Zaroff off track. Although Zaroff is able to find Rainsford easily, he does not capture him right away, hoping to prolong the excitement of the hunt.
For three days and two nights, Rainsford manages to outwit Zaroff, setting elaborate traps involving quicksand, wooden stakes, and foliage brush to delay the hunter. When Zaroff’s hound dogs corner him without escape, Rainsford makes the decision to jump into the rough and rocky water below. Disappointed that the hunt did not end the way he wanted it to, Zaroff returns home where Rainsford awaits him in the darkness of his bedroom. In the end, Rainsford wins the battle and Zaroff becomes the prey.
”The Most Dangerous Game” is a story of suspense and adventure that also encourages readers to ponder moral questions about right and wrong. Many adaptations of the story have been made, including television episodes, movies, and novels, and it is a story that continues to horrify and entertain students and adults of all ages.
The theme of a story is an important idea that is woven throughout the events of the story. There are many themes in the story, and it is written in such a way that it encourages discussion and certainly differing opinions. With this in mind, it is important to understand and discuss the various themes that the author was trying to get across. We have provided some thought provoking questions for some of what we think are the most prominent themes in the story.
As an extension activity, have students choose a theme in the story and find examples of where this theme is prevalent within the text. Students can create a storyboard that compares the various themes, or a focus on one theme and map out where it appears in the text.
Richard Connell was an American journalist and author, who was born in 1893 and died in 1949. In addition to being a journalist and being one of the most well known short story writers of his time, Connell was a screenwriter and even won the “Best Original Story” Academy Award for the movie, “Meet John Doe” in 1941. Connell went to Harvard University, where he was one of the editors for the college newspaper, The Harvard Crimson. While serving in World War I, Connell was the editor of his section’s newspaper. Throughout his lifetime, Connell wrote over 300 short stories, including “A Friend of Napoleon”, “Hero of the Devil’s Kitchen”, and “Big Lord Fauntleroy”. He is best known for “The Most Dangerous Game”.
These questions may be used during reading, or upon completion of the novel. While it is best to get students discussing what they’ve read, these questions can also be answered individually in a reader’s notebook. It is always such a joy to hear the different opinions that students have, even though they are reading the same novel!
Storyboard That is an excellent tool for students to create fun and engaging projects as a culminating activity after finishing a novel. In addition to our premade activities, here are some ideas that teachers can customize and assign to students to spark creativity in individual students, pairs, or small groups for a final project. Several of these ideas include Storyboard That templates that can be printed out or copied into your teacher dashboard and assigned digitally. All final projects can be printed out, presented as a slide show, or, for an extra challenge, as an animated GIF!
Read "The Most Dangerous Game" by Richard Connell carefully and identify the symbols used throughout the story. Symbols can be objects, actions, or characters that represent deeper meanings or ideas. Look for symbols related to hunting, animals, and the island.
Analyze the symbolism in "The Most Dangerous Game" by considering the context in which the symbols appear and their potential interpretations. Reflect on how the symbols contribute to the overall themes and message of the story, such as the blurred line between hunter and prey.
Identify the main themes present in "The Most Dangerous Game." Themes can be recurring ideas, concepts, or emotions that the author explores in the story. Look for themes related to survival, morality, the thrill of the hunt, and the nature of evil.
Analyze the themes in "The Most Dangerous Game" by examining how they are developed throughout the story. Consider how the characters' actions, dialogue, and conflicts contribute to the exploration of these themes. Reflect on the author's intended message or commentary on these themes.
Create a storyboard using Storyboard That's customizable templates to visually represent the symbols and themes in "The Most Dangerous Game." Choose appropriate scenes, characters, and symbols to depict the key moments and ideas in the story. Add captions or descriptions to explain the significance of each element.
General Zaroff is a wealthy and entitled man who isn’t what he appears to be. A well-spoken man with impeccable manners, one would think that Zaroff is one of the good guys. However, Zaroff is a deranged maniac who derives pleasure from watching others suffer.
General Zaroff wants to play a little game with Rainsford, a big game hunter on the deserted island. Zaroff tells Rainsford that, if he can survive being “hunted” by Zaroff for three days, he will be allowed to leave the island. Zaroff sees this as a fun game, while it is truly a life or death situation for Rainsford.
There are two main characters in this story. Sanger Rainsford is a big game hunter and the protagonist of the story. General Zaroff, on the other hand, claims to be a hunter but is really just interested in the thrill of the chase; he is the antagonist.