Student Activities for Sound Waves
Essential Questions for Sound
- What is sound?
- How can you change sound?
- Why can’t you hear in space?
- How can sound be useful?
- Do we hear the same as other animals?
What are Sound Waves?
Everything we have ever heard has been made by a vibration whose energy has been transferred to our ears using longitudinal waves. Longitudinal waves are waves where the particles of the medium vibrate in the same direction as the direction that the wave is traveling in. Sound waves can travel through solids, liquids, and gases. However, because they need a medium to travel through, sound waves cannot travel through a vacuum.
Sound waves travel fastest in solids because the particles are closer together and have strong bonds. Sound travels at 340 m/s in air, 1560 m/s in water and 5000 m/s in steel. This is a lot slower than the speed of light, which is 3 x 108 m/s (300,000,000 m/s). This explains why we see the flash of lightning first and then hear the rumble of thunder. Like other waves, such as electromagnetic waves, sound waves can be reflected, refracted, and diffracted. Reflected sound waves are more commonly known as 'echoes'.
The volume and the pitch of a sound relates to the shape of the sound wave. The loudness of a wave is related to the amplitude of the wave. The larger the amplitude, the louder the sound. Pitch is related to the frequency of a wave, which is measured in Hertz. A wave with a high frequency has a high pitch. Although we can’t see sound waves, we can use an oscilloscope connected to a microphone to produce a visual representation of the waves. Using an oscilloscope, we can compare the pitch and loudness of different waves.
The range of normal human hearing is from 20 Hz and 20,000 Hz (20kHz). Hearing range varies from person to person, with the range decreasing as humans get older. Sound that has a frequency above 20 kHz is known as ultrasound; sounds that have a frequency below 20 Hz are known as infrasound. Ultrasound has a range of practical uses. Ultrasound waves can be used to check the progress of a pregnancy. Unlike X-rays, which are ionizing, ultrasound waves will not harm the fetus. They are also used by some animals, like bats and dolphins, to locate things. These animals send a pulse of ultrasound out then listen for the echo. The time difference and the location of this reflected wave gives the animals an idea of where the object is.
Human ears have been adapted to locate sounds well. Having two ears allows humans to work out which direction the sound is coming from. The outer part of the ear, known as the pinna, funnels sound waves down into the ear canal. At the end of the ear canal is a very thin piece of skin known as the eardrum. The sound waves cause the eardrum to vibrate. At the other side of the eardrum are three very small bones, known collectively as the ossicles. These three bones are called the hammer, the anvil, and the stirrup, named for their shapes. These bones are arranged in a way that amplifies the vibrations. The stirrup is connected to the cochlea, which is filled with fluid that converts the vibrations into electrical signals. These signals are then carried to the brain via the auditory nerve.
How Tos about Sound Waves and Parts of the Ear
Engage students with a hands-on sound wave experiment using simple classroom materials
Capture curiosity by conducting a sound wave investigation with everyday objects. Students can use rulers, rubber bands, or tuning forks to explore vibrations and observe how sound travels through different mediums.
Guide students in building a simple homemade musical instrument to visualize pitch and volume
Empower learning by helping students create DIY instruments, like straw flutes or shoebox guitars. Use these to demonstrate how changing length, tension, or thickness affects the pitch and volume of sounds.
Prompt students to record and compare sounds using free online oscilloscopes
Encourage exploration by having students use a browser-based oscilloscope. Let them record sounds, observe wave shapes, and compare amplitude and frequency to connect visual data with what they hear.
Foster teamwork by organizing a classroom “Sound Scavenger Hunt”
Promote collaboration by challenging groups to find objects that produce high and low pitches or loud and soft volumes. Discuss why each object sounds different based on material and size.
Wrap up with a group reflection on how sound is used in everyday life and technology
Connect learning by inviting students to brainstorm real-world uses of sound, from musical instruments to medical ultrasound. Encourage discussion about how understanding sound waves improves technology and communication.
Frequently Asked Questions about Sound Waves and Parts of the Ear
What is sound and how is it produced?
Sound is produced by vibrations that travel through a medium, such as air, water, or solids. These vibrations create sound waves that our ears detect and interpret as sound.
Why can't you hear sound in space?
You can't hear sound in space because sound waves need a medium like air or water to travel. Space is a vacuum, meaning there are no particles for the vibrations to move through, so sound can't be heard.
How do pitch and volume relate to sound waves?
Pitch is determined by the frequency of a sound wave, while volume depends on the amplitude. Higher frequency means higher pitch, and greater amplitude means louder volume.
What are practical uses of ultrasound in everyday life?
Ultrasound is used for medical imaging (like checking pregnancies), and by animals such as bats and dolphins for navigation and locating objects using echoes.
How do human ears detect and process sound?
Human ears collect sound waves through the pinna, funneling them to the eardrum, which vibrates. These vibrations are amplified by the ossicles and converted to electrical signals in the cochlea, then sent to the brain via the auditory nerve.
- 2009 Ultrasound Pics • mbaylor • License Attribution (http://creativecommons.org/licenses/by/2.0/)
- 43036 • Tekniska museet • License Attribution (http://creativecommons.org/licenses/by/2.0/)
- Dolphin • nakhon100 • License Attribution (http://creativecommons.org/licenses/by/2.0/)
- Frequency • quinet • License Attribution (http://creativecommons.org/licenses/by/2.0/)
- Seismograph • Tony Crider • License Attribution (http://creativecommons.org/licenses/by/2.0/)
- ship • hamad M • License Attribution, Non Commercial (http://creativecommons.org/licenses/by-nc/2.0/)
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